AoeStats
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MegaRandom

504349271Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 57m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1029
+10
🇦🇺 Mongols · Australia
955
+13
🇹🇼 Burgundians · Taiwan
918
+14
🇨🇦 Hindustanis · Canada
840
+16
🇲🇽 Persians · Mexico
886
-14
🇲🇽 Vietnamese · Mexico
878
-13
🇲🇽 Byzantines · Mexico
878
-13
🇲🇽 Mongols · Mexico
878
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,550 11:50 18:22 36:27 ⛏ Fish Boom FC
41 2,344 10:10 19:20 39:16 ⚔ Skirmisher Rush
34 1,937 12:25 17:47 43:05 ⚔ FC into Archers
28 1,617 9:35 18:14 33:20 ⚔ Archers into Fish Boom
26 1,495 10:52 21:36 35:59 ⚔ Skirmisher Rush
23 1,333 10:38 15:51 41:52 ⚔ Scouts FC
16 948 11:21 20:46 34:05 ⛏ Fast Castle
14 812 10:25 45:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,740 47,220 19,825 1,840 102,625 107,612
22,685 19,548 14,085 2,900 59,218 65,890
21,025 21,631 8,075 1,215 51,946 54,294
23,330 12,551 11,295 4,400 51,576 58,602
22,650 10,260 14,615 3,150 50,675 71,721
16,595 12,860 10,455 2,250 42,160 47,217
11,630 11,980 7,590 2,800 34,000 38,551
5,960 3,790 280 155 10,185 11,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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