AoeStats
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African Clearing

510738540Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 23m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Aztecs · Serbia
1667
+10
🇧🇦 Magyars · Bosnia & Herzegovina
1529
+16
🇬🇧 Poles · United Kingdom
1559
-14
🇹🇷 Saracens · Türkiye
1505
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,254 11:55 — — ⚔ Scout Rush
31 736 13:40 20:28 — ⛏ Fish Boom FC
29 681 12:52 — — ⚔ Fish Boom into Scouts
22 527 14:12 18:28 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
3,650 3,113 250 1,400 8,413 8,483
4,360 2,268 1,220 100 7,948 7,775
3,420 3,750 290 100 7,560 7,869
5,060 1,926 350 0 7,336 8,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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