AoeStats
← Ateir

African Clearing

510339297Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1016
+16
🇩🇪 Huns · Germany
994
+16
🇳🇴 Ethiopians · Norway
1099
-20
🇳🇴 Khmer · Norway
912
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,067 13:21 27:12 — ⚔ Archers into Towers
21 905 15:30 19:25 34:45 ⛏ Fast Castle
21 934 17:58 28:55 — ⚔ M@A into Archers
16 697 15:57 24:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,140 13,900 12,070 1,700 48,810 51,966
10,640 9,640 3,580 885 24,745 25,944
10,355 6,305 1,895 435 18,990 21,465
6,375 5,130 430 950 12,885 13,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.