AoeStats
← GaruTheRoot

Black Forest

510899764Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 3m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
1023
+15
🇨🇱 Vietnamese · Chile
962
+18
🇨🇦 Franks · Canada
1067
-19
🇨🇦 Britons · Canada
952
-41
Player eAPM Actions Feudal Castle Imperial Opening
53 211 — — —
38 151 — — —
28 110 — — —
22 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 0 0 0 600 623
500 42 0 0 542 542
400 54 0 0 454 534
300 133 0 0 433 159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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