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Black Forest

504039574Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 50m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
853
+13
🇪🇸 Berbers · Spain
821
+14
🇪🇸 Bohemians · Spain
788
+16
🇪🇸 Spanish · Spain
839
-17
🇪🇸 Goths · Spain
783
-37
🇪🇸 Burgundians · Spain
737
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,342 12:02 23:51 35:44 ⛏ Fast Castle
25 1,259 11:46 19:16 36:23 ⛏ Fast Castle
16 808 12:11 21:17 33:37 ⛏ Fast Castle
15 778 11:18 18:32 35:03 ⛏ Fast Castle
15 746 12:59 19:01 31:34 ⛏ Fast Castle
7 379 13:33 25:46 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,930 20,227 16,635 3,620 60,412 69,286
23,290 17,412 14,620 3,405 58,727 61,386
11,925 24,940 13,910 2,200 52,975 66,253
19,185 13,775 11,930 3,600 48,490 69,610
10,300 14,200 10,415 1,545 36,460 49,135
15,650 9,885 5,540 1,400 32,475 38,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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