AoeStats
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Black Forest

504034755Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 36m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
838
+15
🇪🇸 Berbers · Spain
805
+16
770
+18
🇪🇸 Spanish · Spain
857
-18
🇪🇸 Goths · Spain
829
-46
🇪🇸 Burgundians · Spain
751
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 846 10:51 19:48 — ⛏ Fast Castle
21 775 13:23 24:26 — ⛏ Fast Castle
15 534 12:46 20:35 35:38 ⛏ Fast Castle
15 549 11:56 18:34 34:23 ⛏ Fast Castle
14 501 13:28 23:37 — ⛏ Fast Castle
6 204 14:12 28:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,340 9,655 2,780 2,260 26,035 31,253
10,385 11,636 1,910 1,060 24,991 25,681
7,575 9,115 4,190 1,500 22,380 24,714
8,695 8,100 2,010 1,085 19,890 23,013
7,275 6,807 3,425 1,530 19,037 25,748
4,385 4,790 300 100 9,575 11,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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