AoeStats
← Juancho

Highland

506754064Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 56m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
922
+14
🇨🇴 Japanese · Colombia
919
+14
🇲🇽 Bulgarians · Mexico
889
+30
🇨🇱 Koreans · Chile
895
-14
🇨🇱 Goths · Chile
880
-15
🇨🇱 Japanese · Chile
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,339 10:54 17:07 30:44 ⛏ Fast Castle
40 2,254 10:36 21:03 40:16 ⛏ Fast Castle
29 1,637 10:42 20:30 36:49 ⛏ Fast Castle
26 1,456 11:00 16:32 31:11 ⛏ Fast Castle
26 1,447 11:18 20:39 38:23 ⛏ Fish Boom FC
21 1,158 12:31 19:15 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,335 27,816 17,795 2,460 79,406 85,029
32,830 14,545 12,935 3,050 63,360 75,791
22,475 21,085 13,510 2,430 59,500 67,741
24,080 17,238 11,960 2,185 55,463 60,121
25,430 14,193 10,260 2,810 52,693 58,609
24,860 13,380 10,215 1,600 50,055 65,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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