AoeStats
← Kukaracho

Black Forest

508111845Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1291
+13
🇦🇷 Magyars · Argentina
1257
+14
🇦🇷 Turks · Argentina
1221
+16
🇦🇷 Aztecs · Argentina
1211
+16
🇪🇸 Lithuanians · Spain
1289
-17
🇦🇷 Khmer · Argentina
1215
-15
🇺🇸 Koreans · United States
1200
-14
🇨🇳 Bulgarians · China
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,520 12:10 15:50 33:14 ⛏ Fast Castle
30 1,483 10:19 14:52 37:56 ⛏ Fast Castle
28 1,377 12:24 25:03 44:51
26 1,293 13:54 18:01 22:10 ◆ FC into Fast Imp
25 1,217 11:41 15:45 32:44 ⛏ Fish Boom FC
24 1,171 15:22 32:36 48:01 ⚔ M@A into Archers
23 1,125 11:15 17:51 — ⛏ Fast Castle
21 1,025 12:25 16:37 37:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,210 36,220 17,915 4,150 82,495 98,201
37,925 14,540 12,310 950 65,725 73,909
25,195 10,375 20,050 4,000 59,620 68,107
23,310 21,505 10,975 2,150 57,940 68,704
17,475 15,955 15,225 275 48,930 55,131
18,390 11,451 3,855 5,315 39,011 41,333
5,925 12,043 2,735 1,570 22,273 25,027
9,875 4,978 4,710 910 20,473 24,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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