AoeStats
← Kukaracho

Arena

508099617Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 42m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1227
+15
🇨🇳 Georgians · China
1206
+15
🇦🇷 Turks · Argentina
1190
+16
🇦🇷 Gurjaras · Argentina
1145
+18
🇺🇸 Georgians · United States
1240
-18
🇫🇮 Spanish · Finland
1187
-16
🇲🇽 Celts · Mexico
1177
-15
🇺🇸 Burgundians · United States
1163
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,706 12:38 16:28 30:40 ⛏ Fast Castle
38 1,630 10:36 14:22 37:48 ⛏ Fast Castle
32 1,343 10:54 14:31 29:20 ⛏ Fast Castle
26 1,098 10:24 15:20 26:40 ⛏ Fast Castle
23 988 10:35 16:50 32:33 ⛏ Fast Castle
22 947 10:13 14:36 30:53 ⛏ Fast Castle
22 945 10:13 16:54 35:24 ⛏ Fast Castle
21 882 11:32 17:34 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,385 12,575 24,010 300 70,270 80,276
30,610 11,078 9,635 2,250 53,573 65,125
23,780 19,475 6,675 900 50,830 59,650
21,635 13,705 6,985 1,500 43,825 49,145
18,065 12,835 5,360 1,930 38,190 38,738
15,820 6,694 8,695 1,430 32,639 39,179
12,475 7,640 9,850 1,400 31,365 33,880
14,860 10,610 3,410 1,920 30,800 32,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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