AoeStats
← Kukaracho

Lombardia

507604226Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 75m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1283
+15
🇺🇸 Turks · United States
1263
+15
🇦🇺 Georgians · Australia
1259
+16
🇺🇸 Bulgarians · United States
1251
+15
🇦🇷 Koreans · Argentina
1277
-16
🇯🇴 Magyars · Jordan
1262
-16
🇦🇷 Vietnamese · Argentina
1242
-15
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,952 10:35 15:46 38:20 ⛏ Fast Castle
38 2,900 8:51 21:50 41:04 ⚔ Scout Rush
35 2,634 11:02 15:21 33:27 ⛏ Fast Castle
28 2,089 11:00 23:18 37:44 ⚔ Scout Rush
24 1,806 10:03 21:20 38:09
22 1,699 9:45 22:54 34:01 ⚔ Scout Rush
18 1,348 11:06 23:10 32:02 ⚔ Scout Rush
17 1,266 11:14 15:21 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,350 64,940 12,495 3,685 141,470 148,193
57,870 41,880 29,555 10,900 140,205 152,365
64,830 23,182 41,185 6,480 135,677 162,176
65,230 20,922 35,180 1,500 122,832 127,054
56,730 33,756 27,500 2,935 120,921 126,027
59,010 39,436 17,925 3,280 119,651 125,041
17,740 70,455 20,380 4,455 113,030 131,982
30,605 32,914 14,885 4,205 82,609 96,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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