AoeStats
← uditm999

Arena

510375047Analyzed
1v1 RM · 17h ago on Sep 30, 2026· 59m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
778
+16
🇻🇪 Mongols · Venezuela
770
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,201 12:49 17:07 33:04 ⛏ Fast Castle
18 1,092 10:54 15:22 29:40 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,965 29,005 13,860 3,650 82,480 98,515
40,280 20,625 13,040 4,100 78,045 83,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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