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Black Forest

506735022Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
996
+14
🇨🇴 Bohemians · Colombia
948
+16
🇦🇷 Byzantines · Argentina
895
+18
🇩🇪 Maya · Germany
978
-17
🇹🇷 Turks · Türkiye
945
-16
🇵🇪 Hindustanis · Peru
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,548 13:00 20:04 32:14 ⛏ Fast Castle
25 1,259 12:02 16:01 31:24 ⛏ Fast Castle
20 999 11:53 16:49 30:31 ⛏ Fast Castle
17 877 17:49 22:42 33:50 ⛏ Fast Castle
16 818 12:45 16:40 34:32 ⛏ Fast Castle
7 373 12:12 19:25 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,030 22,964 16,620 1,720 57,334 79,179
21,855 13,520 14,065 2,850 52,290 62,482
13,975 24,659 12,855 690 52,179 63,597
16,400 12,935 9,200 915 39,450 45,562
20,300 11,390 3,250 2,050 36,990 50,282
11,675 9,830 1,680 3,585 26,770 35,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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