AoeStats
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Arabia

506728532Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 48m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1062
+12
🇦🇷 Maya · Argentina
997
+14
990
+15
🇦🇷 Turks · Argentina
1013
-17
🇨🇴 Poles · Colombia
961
-13
🇦🇷 Byzantines · Argentina
906
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,591 10:23 21:26 37:00 ⛏ Fast Castle
31 1,510 11:27 18:29 39:01 ⛏ Fast Castle
28 1,371 11:02 17:50 38:49 ⛏ Fast Castle
27 1,323 10:31 18:25 — ⛏ Fast Castle
25 1,231 12:11 16:42 39:13 ⛏ Fast Castle
18 861 10:07 25:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,725 15,205 8,540 2,285 43,755 48,969
16,070 17,319 7,500 2,450 43,339 57,714
15,910 9,098 10,570 2,180 37,758 47,816
12,020 11,791 1,445 2,960 28,216 28,322
12,345 8,538 5,270 1,050 27,203 29,700
10,910 7,852 4,570 1,460 24,792 28,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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