AoeStats
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Fortress

507310722Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 36m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1068
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1058
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🇺🇸 Persians · United States
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🇦🇹 Vietnamese · Austria
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Player eAPM Actions Feudal Castle Imperial Opening
24 853 8:15 12:06 27:42 ⛏ Fast Castle
24 852 8:44 13:46 27:26 ⛏ Fast Castle
22 800 7:30 11:50 26:49 ⛏ Fast Castle
20 717 8:06 16:39 — ⛏ Fast Castle
19 680 7:43 11:34 27:40 ⛏ Fast Castle
18 668 8:54 14:09 28:31 ⛏ Fast Castle
17 597 8:54 16:13 32:18 ⛏ Fast Castle
10 377 9:37 14:31 22:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,470 7,615 8,445 4,360 40,890 46,803
19,455 9,940 10,145 1,010 40,550 50,886
22,625 7,545 7,710 2,465 40,345 44,085
16,485 13,125 8,370 950 38,930 41,048
12,575 9,855 6,090 890 29,410 34,268
12,765 8,130 5,255 1,365 27,515 30,757
8,820 6,230 4,110 105 19,265 20,356
10,510 4,745 2,390 1,210 18,855 26,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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