AoeStats
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Arena

506615761Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1065
+13
🇹🇼 Vietnamese · Taiwan
994
+16
🇨🇳 Tatars · China
993
+16
🇹🇷 Magyars · Türkiye
977
+17
🇹🇼 Mongols · Taiwan
1125
-20
🇹🇼 Slavs · Taiwan
1119
-20
🇭🇰 Aztecs · Hong Kong SAR China
927
-13
🇦🇷 Georgians · Argentina
830
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,474 11:54 16:32 31:58 ⛏ Fast Castle
26 1,347 11:20 16:04 32:34 ⛏ Fast Castle
24 1,237 12:08 17:36 35:04 ⛏ Fast Castle
21 1,059 11:08 14:30 27:36 ⛏ Fast Castle
21 1,086 11:58 15:41 29:47 ⛏ Fast Castle
17 860 10:31 19:47 30:50 ⛏ Fast Castle
16 826 10:13 21:24 33:28 ⛏ Fast Castle
15 783 10:56 15:48 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,010 28,675 15,950 9,650 92,285 106,160
36,395 26,000 13,080 1,730 77,205 84,451
30,945 14,650 20,435 1,415 67,445 75,936
19,565 24,555 15,715 2,250 62,085 68,609
28,850 13,100 13,495 4,250 59,695 64,693
15,350 14,755 11,295 3,450 44,850 68,851
15,800 16,550 8,755 1,655 42,760 54,749
14,770 7,090 5,825 2,375 30,060 31,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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