AoeStats
← K George

Northern Isles

510496523Analyzed
1v1 RM · 3d ago on Oct 1, 2026· 91m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
553
+18
🇦🇺 Mongols · Australia
593
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,677 12:13 19:54 38:20 ⛏ Fast Castle
11 995 12:43 22:14 30:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,475 37,240 18,015 4,255 90,985 129,002
26,940 32,970 18,030 2,650 80,590 86,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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