AoeStats
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Black Forest

510243755Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 104m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
961
+14
🇩🇪 Mongols · Germany
854
+18
🇨🇴 Malians · Colombia
844
+18
🇺🇸 Spanish · United States
799
+20
🇲🇽 Spanish · Mexico
948
-19
🇲🇽 Persians · Mexico
940
-19
🇨🇳 Hindustanis · China
877
-17
🇨🇳 Saracens · China
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 5,221 12:36 16:33 36:24 ⛏ Fast Castle
38 3,990 18:31 29:01 41:36 ⛏ Fast Castle
35 3,618 18:37 25:43 42:30 ⚔ Drush FC
34 3,601 15:25 22:44 37:36 ⛏ Fish Boom FC
22 2,336 16:08 24:26 42:10 ⛏ Fast Castle
19 1,952 12:03 18:29 38:59 ⛏ Fast Castle
14 1,515 18:59 32:55 73:17 ⚔ M@A into Archers
11 1,182 13:19 21:18 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,490 52,019 61,270 3,785 190,564 200,450
77,110 56,610 53,775 2,615 190,110 212,876
62,740 47,120 67,750 3,625 181,235 193,518
33,210 60,230 52,960 6,920 153,320 219,851
52,475 46,475 44,200 4,130 147,280 198,361
65,625 36,565 38,170 3,350 143,710 166,180
53,565 27,340 42,025 3,305 126,235 151,684
41,200 30,744 17,185 3,600 92,729 124,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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