Arabia
509469012Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
57m 46s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
owen!'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Haggs
D
Feudal Age
12:39
vs 9:49
btm 5%
Castle Age
23:04
vs 21:49
btm 32%
Imperial Age
—
vs 38:59
btm 0%
eAPM
17
vs 38
btm 8%
First military
24:56
vs 10:33
btm 1%
▼
Slow Feudal Age at 12:39 — slower than 95% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
First military only at 24:56 (Skirmisher) — later than 99% of analysed players on Arabia
▲
Town centers almost never idle — 8s across the first 23:04
owen!
D
Feudal Age
13:36
vs 9:49
btm 2%
Castle Age
23:54
vs 21:49
btm 23%
Imperial Age
39:14
vs 38:59
btm 48%
eAPM
14
vs 38
btm 4%
First military
23:25
vs 10:33
btm 2%
▼
Slow Feudal Age at 13:36 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 23:54 — slower than 77% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (27:38) — usually safest before it
▼
First military only at 23:25 (Scout Cavalry) — later than 98% of analysed players on Arabia
▼
Town centers idle 6:35 of the first 23:54 — keep villagers queued