AoeStats
← Trabzonli Bela

African Clearing

511043733Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 34m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
965
+16
🇹🇷 Saracens · Türkiye
947
+17
🇫🇷 Franks · France
1004
-51
🇺🇸 Burmese · United States
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 624 14:49 28:43 — ⚔ Scout Rush
12 422 14:09 — — ⚔ Archer Rush
7 252 17:18 — —
1 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,825 5,475 1,270 1,045 15,615 16,909
3,710 3,040 370 110 7,230 6,783
2,800 2,000 865 100 5,765 6,775
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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