AoeStats
← Trabzonli Bela

Arabia

510808357Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 51m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1057
+12
🇪🇸 Magyars · Spain
881
+19
🇹🇷 Ethiopians · Türkiye
968
-16
🇹🇷 Turks · Türkiye
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,509 10:52 15:04 36:06 ⚔ FC into Scouts
28 1,441 9:46 24:01 — ⚔ Archer Rush
18 920 12:17 27:08 —
17 888 11:21 25:20 38:41 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,885 9,474 4,085 5,350 33,794 36,364
12,215 7,656 6,445 1,835 28,151 32,215
12,910 10,100 3,200 500 26,710 29,356
5,355 5,233 3,530 100 14,218 16,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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