AoeStats
← Trabzonli Bela

Nomad

510801902Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
938
+18
🇪🇸 Italians · Spain
918
+19
🇩🇪 Spanish · Germany
1000
-59
🇹🇷 Turks · Türkiye
966
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,462 14:02 19:40 — ⚔ Fish Boom FC into Scouts
14 648 15:55 29:11 44:35 ⚔ Fish Boom into M@A into Towers
13 571 14:52 19:48 40:19 ⛏ Fish Boom FC
6 285 26:19 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,800 11,830 7,735 2,215 29,580 33,874
8,035 8,760 2,925 1,300 21,020 22,724
7,525 6,640 2,900 1,800 18,865 22,054
1,200 1,110 130 255 2,695 1,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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