AoeStats
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Arabia

506763091Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
933
+38
🇨🇴 Japanese · Colombia
925
+15
🇲🇽 Turks · Mexico
948
-16
🇨🇱 Persians · Chile
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,167 10:41 15:21 43:34 ⛏ Fast Castle
23 1,281 10:17 20:43 36:36 ⛏ Fast Castle
22 1,209 11:03 24:48 43:45 ⚔ Archer Rush
9 485 9:10 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,385 12,174 10,800 2,970 43,329 45,192
15,865 12,370 8,935 2,360 39,530 45,684
9,945 8,224 5,450 2,050 25,669 32,984
3,990 2,546 1,225 130 7,891 8,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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