AoeStats
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Arabia

505767472Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 55m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
911
+14
🇨🇴 Khmer · Colombia
891
+42
🇲🇽 Mongols · Mexico
877
-15
🇲🇽 Byzantines · Mexico
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,484 10:00 24:09 — ⚔ Scout Rush
59 3,290 28:17 40:38 — ⚔ Tower Rush
30 1,655 14:32 29:53 — ⚔ Archer Rush
19 1,053 9:35 23:46 54:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,250 13,093 6,930 2,800 41,073 43,491
17,800 5,985 9,500 2,050 35,335 40,133
8,015 9,671 1,065 1,975 20,726 23,335
6,400 7,132 1,370 1,050 15,952 19,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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