AoeStats
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Arena

504782063Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 57m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1234
+12
🇹🇼 Franks · Taiwan
1182
+14
🇹🇼 Muisca · Taiwan
1108
+17
🇹🇼 Slavs · Taiwan
980
+22
🇷🇴 Malians · Romania
1169
-18
🇸🇮 Lithuanians · Slovenia
1140
-17
🇪🇸 Bohemians · Spain
1131
-16
🇨🇳 Franks · China
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,360 11:04 14:48 37:34 ⛏ Fast Castle
38 2,176 10:48 18:07 36:21 ⛏ Fast Castle
37 2,135 10:53 14:54 30:50 ⛏ Fast Castle
34 1,947 10:58 14:36 30:36 ⛏ Fast Castle
29 1,671 10:56 14:34 31:53 ⛏ Fast Castle
29 1,701 10:39 14:12 32:06 ⛏ Fast Castle
27 1,552 12:32 17:54 38:19 ⛏ Fast Castle
24 1,384 10:34 15:56 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,995 50,155 16,780 4,300 113,230 118,873
42,785 19,185 18,445 1,600 82,015 89,959
31,865 19,220 26,320 3,000 80,405 111,232
33,975 28,585 7,070 3,360 72,990 92,072
25,975 20,935 20,380 1,500 68,790 97,955
29,530 30,595 2,855 1,740 64,720 70,145
22,225 19,175 11,950 1,500 54,850 60,646
22,475 11,500 12,455 3,240 49,670 52,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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