AoeStats
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MegaRandom

504773950Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1171
+15
🇮🇶 Japanese · Iraq
1144
+16
🇻🇳 Goths · Vietnam
1137
+16
🇨🇳 Franks · China
1131
+16
🇹🇼 Persians · Taiwan
1254
-20
🇹🇼 Magyars · Taiwan
1200
-18
🇹🇼 Vietnamese · Taiwan
1123
-15
🇹🇼 Italians · Taiwan
990
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,408 9:51 20:23 28:37 ⚔ Scout Rush
40 2,074 9:43 25:14 38:55 ⚔ Scout Rush
37 1,961 9:53 22:53 — ⚔ M@A Rush
27 1,405 11:32 18:01 39:05 ⛏ Fast Castle
27 1,399 10:02 14:14 35:40 ⛏ Fast Castle
19 1,016 10:26 17:20 48:10 ⛏ Fast Castle
17 911 11:05 27:09 49:45 ⚔ Scout Rush
16 844 11:56 25:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,700 17,282 12,010 2,900 62,892 68,037
25,660 14,095 16,760 1,600 58,115 74,524
22,270 12,470 11,950 1,500 48,190 51,540
20,700 15,265 11,085 950 48,000 52,551
14,915 10,660 3,680 2,150 31,405 36,244
15,550 9,430 4,780 1,575 31,335 37,054
13,435 9,672 5,210 1,045 29,362 29,631
3,400 1,828 660 650 6,538 7,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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