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Black Forest

509717476Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 72m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1132
+13
🇬🇧 Persians · United Kingdom
1128
+13
🇬🇧 Goths · United Kingdom
1117
+13
🇬🇧 Persians · United Kingdom
1117
+13
🇵🇪 Georgians · Peru
1081
-14
🇮🇳 Hindustanis · India
1080
-13
🇳🇱 Goths · Netherlands
1054
-13
🇹🇷 Burgundians · Türkiye
1022
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,546 12:00 15:38 33:06 ⛏ Fish Boom FC
36 2,603 11:38 16:37 36:58 ⛏ Fast Castle
29 2,056 11:04 16:58 31:38 ⛏ Fast Castle
23 1,686 12:50 20:04 35:34 ⛏ Fish Boom FC
23 1,690 16:25 20:59 38:51 ⛏ Fast Castle
18 1,274 12:12 29:12 39:38 ⚔ M@A Rush
15 1,081 16:58 23:45 36:14 ⛏ Fish Boom FC
12 872 17:31 28:13 49:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,790 38,050 44,830 2,615 115,285 123,077
58,380 22,320 18,485 1,625 100,810 111,676
33,305 41,853 21,900 3,275 100,333 125,730
53,865 20,584 20,675 2,790 97,914 114,703
39,965 17,484 14,950 5,455 77,854 83,076
17,950 21,065 14,550 3,535 57,100 66,682
26,885 19,230 6,540 3,000 55,655 65,760
15,980 9,047 9,035 1,650 35,712 39,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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