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Fortress

509687956Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 57m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1140
+16
🇦🇷 Lithuanians · Argentina
1135
+16
🇮🇳 Malay · India
1104
+18
🇻🇳 Burmese · Vietnam
1079
+20
🇬🇧 Franks · United Kingdom
1152
-18
🇬🇧 Spanish · United Kingdom
1148
-18
🇬🇧 Dravidians · United Kingdom
1135
-17
🇬🇧 Saracens · United Kingdom
1135
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,400 6:12 10:21 25:24 ⛏ Fast Castle
42 2,403 6:49 10:32 27:55 ⛏ Fast Castle
41 2,342 6:40 17:31 25:28 ⛏ Fast Castle
35 2,037 9:05 13:12 39:16 ⛏ Fast Castle
23 1,329 6:49 15:04 28:39 ⚔ FC into Scouts
23 1,354 8:54 12:51 37:57 ⛏ Fast Castle
21 1,240 7:07 11:00 38:57 ⛏ Fast Castle
14 797 9:06 13:38 29:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,385 26,448 22,920 3,315 105,068 109,514
38,590 27,045 17,895 2,680 86,210 90,731
32,980 18,470 22,745 3,550 77,745 100,304
33,105 28,565 14,385 1,600 77,655 96,506
28,325 32,040 12,050 3,615 76,030 93,173
32,570 18,800 18,120 2,470 71,960 78,214
27,730 11,550 15,535 2,105 56,920 70,267
21,830 14,920 10,510 1,695 48,955 61,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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