AoeStats
← Tom

Black Forest

507993073Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 35m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
993
+10
🇷🇺 Spanish · Russia
585
+26
🇲🇰 Burgundians · North Macedonia
851
-18
🇲🇰 Inca · North Macedonia
822
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,014 13:16 18:59 — ⛏ Fast Castle
18 640 15:05 23:41 — ⛏ Fast Castle
13 481 12:05 21:33 — ⛏ Fast Castle
10 368 17:25 25:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,850 10,698 1,975 2,550 28,073 33,264
12,135 6,325 6,320 1,590 26,370 30,075
9,165 6,879 1,495 1,020 18,559 25,671
6,620 4,800 440 440 12,300 14,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.