AoeStats
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Arena

506098667Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 38m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
842
+15
🇨🇳 Goths · China
704
+21
🇷🇺 Khmer · Russia
1019
-26
🇷🇺 Spanish · Russia
607
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,270 11:28 15:02 28:14 ⛏ Fast Castle
33 1,279 11:03 15:01 34:39 ⛏ Fast Castle
29 1,112 11:11 14:59 27:23 ⛏ Fast Castle
15 569 10:51 18:25 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,920 12,625 6,655 1,700 40,900 46,229
19,825 9,935 7,075 1,700 38,535 49,728
11,720 10,215 5,170 1,600 28,705 31,643
9,510 7,275 1,990 1,815 20,590 23,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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