AoeStats
← Tom

Socotra

506093451Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 52m 47s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
882
+14
🇳🇴 Lithuanians · Norway
852
+15
🇷🇺 Sicilians · Russia
1041
-22
🇷🇺 Mapuche · Russia
614
-7
Player eAPM Actions Feudal Castle Imperial Opening
28 1,485 12:32 26:48 50:09 ⚔ Tower Rush
23 1,211 10:48 23:50 — ⚔ Scout Rush
19 999 13:01 26:42 —
18 967 9:59 21:16 52:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,560 6,945 7,190 1,815 28,510 31,251
15,470 8,220 3,120 1,635 28,445 33,872
9,645 7,045 3,095 2,365 22,150 22,841
9,540 5,885 1,580 1,425 18,430 18,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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