AoeStats
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Black Forest

510478885Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 65m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
573
+21
🇦🇺 Teutons · Australia
494
+24
🇨🇳 Britons · China
710
-23
🇨🇳 Vikings · China
660
-50
Player eAPM Actions Feudal Castle Imperial Opening
18 1,174 13:27 20:51 38:51 ⛏ Fast Castle
17 1,125 13:16 27:57 41:03 ⚔ Tower Rush
13 879 12:49 24:02 41:28 ⛏ Fast Castle
9 597 12:32 26:49 48:05 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,295 24,133 18,545 3,640 78,613 85,025
24,000 28,281 16,255 6,085 74,621 98,110
16,215 16,805 8,275 1,575 42,870 47,516
15,410 7,705 6,345 3,925 33,385 38,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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