AoeStats
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Black Forest

510431626Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 67m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
811
+14
🇪🇸 Britons · Spain
739
+17
🇪🇨 Spanish · Ecuador
773
-16
🇨🇳 Vikings · China
763
-36
Player eAPM Actions Feudal Castle Imperial Opening
25 1,677 10:10 20:19 32:37 ⛏ Fast Castle
18 1,200 11:48 21:25 33:10 ⛏ Fast Castle
13 906 14:18 18:18 35:51 ⛏ Fast Castle
12 811 16:08 25:25 38:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,225 23,844 14,125 7,450 62,644 108,584
26,835 12,650 9,545 3,450 52,480 65,485
15,000 17,222 12,240 4,750 49,212 94,330
24,735 11,670 7,965 2,815 47,185 56,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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