AoeStats
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Black Forest

510426310Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 63m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
778
+15
🇮🇳 Khmer · India
737
+16
🇨🇳 Vikings · China
763
-38
🇧🇷 Byzantines · Brazil
742
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,422 13:17 19:28 34:13 ⛏ Fast Castle
17 1,092 13:21 19:46 33:34 ⛏ Fast Castle
17 1,104 13:17 23:26 37:52 ⚔ FC into Skirms
13 812 11:21 21:32 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,640 36,825 22,190 2,960 100,615 107,482
35,750 26,358 34,485 2,185 98,778 111,063
29,040 23,403 15,735 4,545 72,723 97,997
12,675 8,295 4,005 2,280 27,255 38,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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