AoeStats
← Williamjason007

Arena

510694585Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 74m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
886
+13
🇺🇸 Bohemians · United States
841
+15
🇺🇸 Franks · United States
804
+17
🇨🇳 Bohemians · China
754
+19
🇨🇦 Georgians · Canada
914
-21
🇺🇸 Spanish · United States
820
-16
🇺🇸 Khmer · United States
784
-14
🇨🇦 Britons · Canada
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,842 13:02 21:38 50:51 ⚔ FC into Scouts
33 2,447 11:10 15:17 37:26 ⛏ Fast Castle
23 1,675 11:28 16:02 28:40 ⛏ Fast Castle
22 1,604 13:18 17:03 34:20 ⛏ Fast Castle
21 1,532 12:14 18:04 29:27 ⛏ Fast Castle
17 1,224 13:43 18:50 35:54 ⛏ Fast Castle
13 989 13:26 18:32 35:07 ⛏ Fast Castle
13 1,000 10:51 22:17 43:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,425 40,200 18,815 2,280 98,720 120,099
37,815 22,070 26,550 6,025 92,460 97,340
29,650 27,110 29,045 1,695 87,500 117,285
31,225 25,885 22,695 4,925 84,730 114,356
33,420 14,195 25,720 6,305 79,640 96,959
39,525 9,865 23,865 2,800 76,055 100,470
21,435 25,735 14,540 2,800 64,510 88,971
10,965 15,390 14,510 1,600 42,465 57,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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