Arabia
503678488Analyzed1v1 RM
·
1mo ago on Sep 1, 2026·
32m 11s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
bigElittled's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
bigElittled
D
Feudal Age
10:51
vs 9:49
btm 23%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
12
vs 38
btm 2%
First military
17:32
vs 10:33
btm 9%
▼
Slow Feudal Age at 10:51 — slower than 77% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:32 (Spearman) — later than 91% of analysed players on Arabia
▼
Town centers idle 9:37 of the first 30:00 — keep villagers queued
Milazzo
C
Feudal Age
9:13
vs 9:49
top 25%
Castle Age
27:12
vs 21:49
btm 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
25
vs 38
btm 22%
First military
10:42
vs 10:33
btm 47%
▲
Fast Feudal Age at 9:13 — faster than 75% of analysed players on Arabia
▼
Slow Castle Age at 27:12 — slower than 94% of analysed players on Arabia
▼
Low eAPM (25) — busier hands win idle time back
▼
Town centers idle 9:52 of the first 27:12 — keep villagers queued