AoeStats
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Fortress

509653743Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 85m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1067
+16
🇵🇪 Cumans · Peru
1066
+15
🇨🇳 Franks · China
1078
-16
🇨🇳 Persians · China
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 3,038 5:41 13:28 28:09 ⛏ Fast Castle
31 2,614 8:16 12:59 25:55 ⛏ Fast Castle
29 2,471 8:04 13:11 23:46 ⛏ Fast Castle
22 1,869 6:09 18:58 23:22 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
99,270 76,025 5,565 1,450 182,310 191,112
65,950 64,305 18,965 3,755 152,975 185,738
37,160 47,940 61,580 2,550 149,230 165,692
59,255 42,350 22,040 3,800 127,445 150,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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