AoeStats
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Fortress

509562521Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 37m 9s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1056
+11
🇵🇪 Cumans · Peru
1055
+11
🇨🇳 Jurchens · China
949
-22
🇨🇳 Huns · China
941
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 848 6:46 13:37 25:32 ⛏ Fast Castle
20 732 9:07 15:28 29:33 ⛏ Fast Castle
19 702 6:42 17:55 22:43 ◆ FC into Fast Imp
18 684 9:25 14:05 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,305 15,135 7,435 1,050 44,925 49,066
18,600 13,075 6,255 800 38,730 52,431
18,485 10,330 2,660 2,830 34,305 37,127
12,315 10,889 4,740 3,650 31,594 33,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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