AoeStats
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Oasis

509558396Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1041
+15
🇵🇪 Franks · Peru
1040
+15
🇫🇷 Lithuanians · France
1082
-18
🇫🇷 Japanese · France
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,760 10:37 23:52 34:22 ⚔ Scout Rush
29 1,296 9:37 26:47 — ⚔ Archer Rush
22 968 10:38 30:57 —
22 990 10:31 18:04 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,285 14,455 11,535 2,300 54,575 67,272
17,690 14,168 4,265 1,635 37,758 54,720
11,020 8,360 2,430 585 22,395 27,498
6,525 6,675 1,085 2,045 16,330 18,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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