AoeStats
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Fortress

510009667Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 30m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
852
+15
🇺🇸 Franks · United States
847
+15
🇺🇸 Portuguese · United States
831
+15
🇺🇸 Franks · United States
874
-18
🇺🇸 Mapuche · United States
801
-14
🇯🇵 Khitans · Japan
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 513 8:25 13:28 26:47 ⛏ Fast Castle
17 521 7:57 16:40 — ⚔ M@A FC
14 442 8:53 15:00 29:18 ⛏ Fast Castle
14 422 8:33 13:13 — ⛏ Fast Castle
12 364 7:37 17:56 26:26 ⛏ Fast Castle
12 362 9:18 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,745 9,350 4,045 1,140 28,280 32,973
7,635 7,330 2,015 1,145 18,125 22,475
8,815 4,580 2,395 1,220 17,010 22,795
8,740 5,470 1,615 430 16,255 18,711
5,585 3,310 1,230 1,495 11,620 15,394
4,375 4,050 525 840 9,790 15,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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