AoeStats
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Black Forest

509757203Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 54m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1009
+14
🇪🇸 Wu · Spain
1005
+14
🇦🇷 Jurchens · Argentina
958
+17
🇺🇸 Britons · United States
969
-15
🇺🇸 Bohemians · United States
959
-15
🇺🇸 Aztecs · United States
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,634 11:37 17:19 33:27 ⛏ Fast Castle
26 1,411 11:51 15:27 31:27 ⛏ Fast Castle
26 1,429 12:58 19:18 33:16 ⛏ Fast Castle
22 1,209 11:11 17:38 30:28 ⛏ Fast Castle
16 843 13:21 18:31 34:22 ⛏ Fast Castle
13 723 12:55 16:53 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,870 21,916 20,125 3,000 85,911 100,536
27,525 34,937 16,505 2,925 81,892 91,123
33,760 21,022 21,540 1,575 77,897 86,847
31,720 17,940 21,645 3,500 74,805 79,327
25,600 30,074 11,920 3,335 70,929 83,896
14,675 20,110 14,145 3,060 51,990 79,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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