AoeStats
← WiryFuzzball

Black Forest

509748591Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 27m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
976
+17
🇪🇸 Wu · Spain
972
+17
🇦🇷 Jurchens · Argentina
921
+19
🇺🇸 Britons · United States
1002
-18
🇺🇸 Bohemians · United States
991
-18
🇺🇸 Aztecs · United States
988
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 730 14:06 — — ⚔ Scouts into Towers
23 621 11:41 18:22 — ⛏ Fast Castle
21 583 13:36 18:13 — ⛏ Fast Castle
20 535 13:29 18:34 — ⛏ Fast Castle
17 455 13:19 17:59 — ⛏ Fast Castle
12 324 19:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,625 7,355 500 200 14,680 16,758
7,170 4,590 1,210 305 13,275 14,270
4,900 4,884 565 365 10,714 13,785
4,175 4,059 815 750 9,799 10,084
4,470 3,520 475 250 8,715 10,876
3,435 1,909 50 125 5,519 6,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.