AoeStats
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Fortress

509739504Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
988
+14
🇺🇸 Bohemians · United States
977
+14
🇺🇸 Aztecs · United States
974
+14
🇺🇸 Khmer · United States
961
-14
🇺🇸 Ethiopians · United States
934
-14
🇺🇸 Spanish · United States
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,299 7:43 12:42 27:25 ⛏ Fast Castle
23 1,052 8:43 13:32 29:25 ⛏ Fast Castle
22 1,013 9:48 13:41 30:25 ⛏ Fast Castle
16 736 8:31 12:44 29:31 ⛏ Fast Castle
12 564 8:10 12:41 27:01 ⛏ Fast Castle
11 528 7:32 20:13 23:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,990 26,680 9,750 2,510 62,930 74,245
22,115 20,755 14,775 3,490 61,135 74,179
33,220 14,460 10,385 2,995 61,060 66,288
19,720 18,515 9,225 2,900 50,360 64,550
18,990 8,010 13,495 850 41,345 46,210
12,425 12,400 7,640 1,425 33,890 39,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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