AoeStats
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Black Forest

509620288Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 128m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Mongols · South Africa
1013
+15
🇨🇳 Magyars · China
999
+15
🇺🇸 Bohemians · United States
992
-15
🇺🇸 Aztecs · United States
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 5,789 11:12 15:57 32:43 ⛏ Fast Castle
31 3,952 12:30 18:07 32:54 ⛏ Fast Castle
28 3,615 12:35 16:53 30:16 ⛏ Fast Castle
19 2,485 13:05 17:03 31:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
82,055 101,213 74,095 4,385 261,748 290,855
87,845 113,524 49,520 9,005 259,894 275,100
89,270 118,539 39,635 4,955 252,399 262,657
96,285 54,244 75,425 6,905 232,859 243,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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