AoeStats
← Aughmor

QS Arena

503753136Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 37m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
970
+14
909
+16
🇺🇸 Turks · United States
949
-16
🇺🇸 Teutons · United States
884
-32
Player eAPM Actions Feudal Castle Imperial Opening
28 1,040 6:53 17:21 — ⛏ Fast Castle
26 949 8:15 16:07 32:07 ⛏ Fast Castle
24 887 9:04 25:04 —
19 708 7:45 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,855 8,540 8,400 3,450 36,245 38,231
10,630 7,625 855 750 19,860 25,366
7,260 7,405 1,950 1,600 18,215 21,028
7,895 5,253 2,625 1,500 17,273 19,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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