AoeStats
← Jan Itor

Black Forest

510409662Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 40m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1837
+7
🇺🇦 Bohemians · Ukraine
1737
+11
🇧🇪 Chinese · Belgium
1690
+12
🇨🇱 Bengalis · Chile
1642
+14
🇲🇦 Khmer · Morocco
1768
-16
🇲🇦 Khitans · Morocco
1651
-12
🇫🇷 Maya · France
1579
-10
🇲🇦 Tatars · Morocco
1464
-6
Player eAPM Actions Feudal Castle Imperial Opening
83 3,350 8:26 22:34 40:05 ⚔ Archer Rush
60 2,422 11:26 15:25 30:15 ⛏ Fish Boom FC
57 2,270 12:25 16:27 29:12 ⛏ Fish Boom FC
55 2,204 11:48 15:20 29:11 ⛏ Fish Boom FC
49 1,979 12:14 16:17 33:02 ⚔ Fish Boom FC into Scouts
45 1,789 19:19 24:12 34:35 ⛏ Fish Boom FC
41 1,645 23:37 27:32 — ⛏ Fish Boom FC
39 1,576 9:56 26:34 — ⚔ Skirms into Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,000 34,025 17,595 4,140 71,760 77,179
27,210 16,905 14,835 1,600 60,550 63,354
13,965 17,500 10,065 1,500 43,030 49,288
10,275 16,063 9,660 2,000 37,998 42,696
13,940 8,664 6,610 340 29,554 31,715
9,400 11,638 5,310 2,235 28,583 30,525
9,950 8,966 1,100 1,825 21,841 24,398
6,230 7,301 1,845 800 16,176 16,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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