AoeStats
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Arena

510398496Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1821
+13
🇬🇧 Vietnamese · United Kingdom
1815
+13
🇸🇪 Khitans · Sweden
1631
+20
🇨🇳 Georgians · China
1589
+21
🇨🇭 Cumans · Switzerland
1819
-20
🇨🇳 Malians · China
1723
-16
🇫🇷 Romans · France
1719
-16
🇪🇨 Mongols · Ecuador
1686
-15
Player eAPM Actions Feudal Castle Imperial Opening
79 3,758 10:12 14:06 26:56 ⛏ Fast Castle
67 3,167 9:41 13:46 28:44 ⛏ Fast Castle
62 2,923 10:48 14:23 25:42 ⛏ Fast Castle
54 2,541 12:01 15:43 31:31 ⛏ Fast Castle
48 2,294 8:41 19:12 23:40 ◆ FC into Fast Imp
39 1,861 10:43 14:33 29:24 ⛏ Fast Castle
38 1,786 10:13 14:04 29:21 ⛏ Fast Castle
36 1,716 11:11 14:53 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,865 25,595 18,010 6,980 81,450 84,124
21,615 29,832 22,890 4,850 79,187 84,290
35,115 27,070 11,000 3,480 76,665 87,366
36,865 15,500 19,105 4,200 75,670 90,896
25,595 27,785 13,830 3,280 70,490 73,014
15,695 30,950 17,110 4,670 68,425 71,030
23,530 22,160 9,895 2,015 57,600 64,599
13,045 13,340 4,680 2,295 33,360 34,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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