AoeStats
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Arena

510337759Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
2159
+9
🇩🇪 Ethiopians · Germany
2123
+10
🇩🇪 Sicilians · Germany
1798
+23
🇨🇭 Goths · Switzerland
1779
+24
🇫🇷 Romans · France
2080
-21
🇩🇪 Poles · Germany
1965
-16
🇩🇪 Wu · Germany
1954
-16
🇩🇪 Tupi · Germany
1893
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,082 10:13 13:44 26:22 ⛏ Fast Castle
67 2,936 11:28 15:14 28:27 ⛏ Fast Castle
64 2,782 10:23 13:59 26:50 ⛏ Fast Castle
62 2,693 10:23 14:08 33:55 ⛏ Fast Castle
49 2,154 9:55 13:40 26:13 ⛏ Fast Castle
46 2,020 10:56 15:06 27:11 ⛏ Fast Castle
36 1,596 10:28 14:27 30:18 ⛏ Fast Castle
30 1,306 11:12 14:52 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,665 16,743 14,165 4,900 80,473 85,304
27,410 19,890 19,700 1,035 68,035 72,316
36,495 15,280 13,545 975 66,295 72,267
16,370 25,437 18,495 2,820 63,122 66,971
19,075 24,790 12,115 2,350 58,330 61,578
13,600 33,486 7,545 1,370 56,001 57,289
19,585 16,115 14,305 1,635 51,640 55,932
22,440 12,635 10,495 1,855 47,425 49,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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