AoeStats
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Arena

510193805Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 53m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1931
+8
🇫🇷 Byzantines · France
1802
+12
🇫🇷 Saracens · France
1768
+13
🇫🇷 Mapuche · France
1683
+17
🇩🇪 Magyars · Germany
1831
-17
🇨🇿 Portuguese · Czechia
1738
-13
🇨🇳 Slavs · China
1656
-10
🇬🇧 Spanish · United Kingdom
1640
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 3,366 11:44 15:17 27:12 ⛏ Fast Castle
62 3,339 10:54 14:28 33:50 ⚔ FC into Scouts
56 3,016 10:16 14:03 32:05 ⛏ Fast Castle
56 2,989 11:02 15:18 27:59 ⛏ Fast Castle
47 2,508 10:02 13:49 27:31 ⛏ Fast Castle
47 2,501 10:25 14:25 27:05 ⛏ Fast Castle
46 2,464 11:47 15:23 30:19 ⛏ Fast Castle
32 1,711 11:19 15:00 23:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,820 50,735 16,465 2,200 109,220 110,087
39,195 29,280 22,210 3,775 94,460 101,009
35,000 34,895 21,005 2,545 93,445 100,072
35,595 30,950 16,530 2,250 85,325 92,710
34,770 28,770 17,525 2,505 83,570 87,478
31,975 20,160 23,295 4,400 79,830 80,242
29,740 20,545 23,795 5,015 79,095 88,993
17,410 25,406 18,755 4,800 66,371 74,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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