AoeStats
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Lombardia

509961720Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 66m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1895
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1825
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1800
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1760
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1778
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Player eAPM Actions Feudal Castle Imperial Opening
74 4,931 9:18 19:13 30:44 ⚔ Scout Rush
64 4,302 8:29 19:34 35:21 ⚔ Scout Rush
60 3,991 11:48 15:23 29:29 ⛏ Fast Castle
53 3,519 12:12 15:55 35:20 ⛏ Fast Castle
50 3,360 9:15 21:03 33:57 ⚔ Archer Rush
50 3,310 9:18 20:51 33:31 ⚔ Scout Rush
47 3,120 11:29 15:12 39:05 ⛏ Fast Castle
38 2,546 10:24 15:08 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,125 44,868 32,010 5,480 143,483 148,760
45,335 31,770 46,750 12,525 136,380 152,705
52,415 31,224 45,305 3,850 132,794 144,018
21,120 61,733 45,760 3,810 132,423 155,687
24,465 52,259 46,395 7,330 130,449 153,300
51,735 43,128 33,730 1,050 129,643 134,201
21,595 53,981 36,435 8,715 120,726 128,102
47,520 34,474 19,930 4,785 106,709 117,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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