AoeStats
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Arena

509752551Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
1878
+10
🇩🇪 Khmer · Germany
1813
+13
🇹🇷 Goths · Türkiye
1753
+15
🇹🇷 Slavs · Türkiye
1725
+16
🇨🇦 Portuguese · Canada
1770
-15
🇺🇸 Wei · United States
1761
-14
🇧🇷 Ethiopians · Brazil
1722
-13
🇨🇦 Poles · Canada
1688
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,587 11:07 14:01 28:26 ⚔ FC into Scouts
52 2,166 10:31 14:31 28:39 ⛏ Fast Castle
47 1,982 10:09 13:42 26:33 ⛏ Fast Castle
46 1,921 11:07 14:52 27:44 ⛏ Fast Castle
45 1,884 11:14 14:53 28:12 ⛏ Fast Castle
44 1,848 9:30 13:18 25:24 ⛏ Fast Castle
32 1,359 10:24 14:23 30:38 ⛏ Fast Castle
28 1,176 10:47 14:32 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,770 13,845 22,525 850 79,990 81,635
32,975 21,840 15,870 1,600 72,285 76,922
30,500 16,711 8,340 4,200 59,751 64,932
30,760 17,535 6,270 2,375 56,940 66,609
23,635 19,370 10,335 1,145 54,485 63,293
22,615 18,070 9,385 4,225 54,295 61,622
15,765 15,514 8,520 950 40,749 42,702
15,810 14,345 6,170 1,675 38,000 41,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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